Technical errors did not prevent MMORPG Lord Nine from showing high sales in South Korea

A week has ed since the problematic launch of MMORPG Lord Nine, but the developers still have not solved most of them. Players are still faced with hours-long queues, various bugs in game functionality, errors in the store, the activities of cheaters and bots, as well as a host of other problems. The official forum is inundated with messages from disgruntled players, and in the three weeks since the forum opened, players have created more than 76 thousand threads.

Technical errors did not prevent MMORPG Lord Nine from showing Technical errors did not prevent MMORPG Lord Nine from showing high sales in South Korea

The technical condition of the game is not the only problem that caused negativity among players. As it turned out, the aggressive monetization system is in no way inferior to other cross-platform projects and is a clear demonstration of “lineage-like”. On the first of July, thanks to the App Store, a list of paid goods became known, after which players began to leave negative comments about this. The publisher tried to explain that everything was not so bad, but the release of the game put everything in its place. Particularly zealous and dissatisfied s accused the developer and publisher of false advertising and promised to supervisory authorities.

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s note that the game looks graphically worse than most other games of this genre that have been released over the past few years. And considering that the game was developed for 3-4 years, it is unclear how it was possible to release such a crude product.

However, such a high level of negativity towards the game did not prevent it from becoming a sales leader in South Korea. The Smilegate company reported that within the first 24 hours Lord Nine took first place in daily profit in the App Store, and six days later it topped the ranking in Google Play. The publisher thanked all the players and promised to focus on improving the technical condition of the game.

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