The developers of the MMORPG The Elder Scrolls Online summed up the year 2024 and announced several changes related to the addition of future content. As it turned out, the team decided to abandon the release of annual major updates and will move on to seasonal content release. By words Matt Firor, Head of ZeniMax Online Studios, will focus on “different types of content to all types of ESO players.”
At the moment, the team is not ready to name all the intricacies of the new system, but the first details have become known:
- The season will last 3 or 6 months.
- Each season is a combination of themed story content, in-game events, new items, dungeons, and more.
- New story missions will take place in existing locations. Old characters with whom there has been no new content for a long time will return.
- New areas and zones will be introduced less frequently and will be smaller in size than in past annual updates.
- New content in 2025 will be added using two models at once: old and new. Therefore, we are waiting for a major update and the first seasons.
- The development team will be able to create more varied content and release it when ready, and players will receive something new and interesting more often.
- In 2025, the authors will experiment with the implementation of various ideas that have accumulated over recent years.
- A lot of attention will be paid to new and returning players, as The Elder Scrolls Online is a very large and confusing game at the moment. Millions of players return to the game every year after a break of months or years, and they are often confused about what to do.
- The first season will be presented in April 2025.
- The decision to move to a new content system was difficult. However, it had to be done.
Matt Firora ended his letter with words of gratitude to all The Elder Scrolls Online players who the game and continue to play it:
“Thank you so much for being part of the wonderful community that makes up this amazing online virtual world. As I have said many times, without you we would not be here. You have all gone through many changes over the years and have given us invaluable that has helped us make decisions since the beta program began in 2013.”
