Over the first week of early access, more than a million copies of the INZOI life simulator were sold

Krafton reported that in the first week of early access of the INZOI life simulator, more than one million copies of the game were sold. This is the fastest achievement of such an impressive figure among all projects of the South Korean developer and publisher of games.

Even before the start of early access, Inzoi attracted the attention of the players and became the most anticipated game in Steam. After launch on March 28, 2025, she headed the list of best -selling games in Steam. And as of April 4, it retains a leading position in North America and Asian countries.

In addition, Inzoi receives good s and attention of the audience on the streaming platforms. For example, Steam says 13,409 reviews, of which 83% are positive. And on Korean Stream Platforms, SOOP and Chijijik, the game took first place in the number of spectators. On Twitch, the third place was achieved.

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Inzoi success was commented by Kim Chan Khan, head of Krafton:

“We are glad and grateful that we can present inzoi to s around the world through Early Access. We will continue to actively interact with s and turn Inzoi into a long -term Crafton franchise. ”

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