Details of the next script and mobile version of Once Human

The mobile version of the post -apocalyptic survival simulator with the open world of Once Human is preparing for the official release, which is scheduled for April 24, 2025. In anticipation of this event, a closed event for the press was held in the Tokyo office of Netease Games, where journalists were given the opportunity to first try the game on smartphones.

On the event, a mobile version in PVP mode was demonstrated on the “fork” map, as well as the new script “Eternal Long Dream” (code name: Qatharsis), planned for the exit in June 2025. This scenario will present the “foreign” mechanics, which gradually changes the world around the player, and the “dream nodes” are special objects, the interaction with which transforms the landscape and initiates the battles. In addition, another PVE-scenario, “code name: deviation”, which will be released until the end of 2025, was announced and add the opportunity to grow and cross monsters.

ONCE Human producer, Di

As part of the event, the producer of the game at DI gave a big interview to the Japanese game portal 4gamer.net. Below we have prepared for you a report of the most important information from this conversation in Russian:

  • When combining the horror world and supernatural with a wide coverage of the open world, there was a risk of weakening the strengths of both approaches, which is especially noticeable in the script “Eternal Long Dream”. However, using a high degree of immersion characteristic of games with the open world, you can successfully combine the atmosphere and gameplay; It was from this idea that Once Human was born.
  • In the “Eternal Long Dream” script, to enhance immersion, the world changes depending on the actions of the player, which leads to extensive endings.
  • Although on the Once Human the elements of the horror are strong, the game does not scare shocking scenes. The goal is to cause an alarming oppressive feeling that remains after reflection, and not just scare. The use of blood is limited, which creates a good balance.
  • Reviews from different regions about the new scenario in the spirit of “It was scary” or “this scene scared” is not perceived as complaints, but as a reaction after watching a good horror film. The developers jokingly noted that there were no complaints about insomnia due to the game, so everything is in order.
  • Scenarios in Once Human are designed for a 30-day cycle, so the players will have more than one opportunity to see different ends; The script will not end before the deadline, even if the players are very fast.
  • In Eternal Long Dream, the events affecting the ending usually begin from about the 20th day.
  • Although the endings differ, the awards after the final depend on how much time each player spent in the game. Even with poor ending, those who played longer will receive more rewards.
  • The monsters shown in demo versions are actually opponents of the late stages of the game, and their complexity was appropriate. In a real game, the collection of resources, the construction of housing and the creation of weapons, which allows you to get used to the game, so the complexity is not unreasonable.
  • Unlike previous scenarios, where the emphasis was on shootouts in the style of shooters, an “eternal long dream” allows you to use various objects in battle, including craft right on the spot.
  • The balance of the game is not designed for the obligatory age in the group; Ideally, players act freely, and for battles with bosses they can unite in random groups with those who were nearby.
  • A lot of effort has been applied to set up a mobile version to play as comfortable as on a PC. To do this, help aiming and the function of auto -selection of objects to minimize uncomfortable smartphone operations and make the game as comfortable as possible. At the same time, the settings similar to PC versions are also available for individual customization.
YOU CAN ALSO READ:   Mmorpg Star Trek Online celebrates the 15th anniversary of a major update-a new studio ed the development of the game
1745262794 131 Details of the next script and mobile version of Once.webp Details of the next script and mobile version of Once Human
  • During several beta tests of the mobile version, there were practically no reviews indicating the difference in management as a problem. Players on a PC are proud of their accuracy of shooting, and the most part players on smartphones consider control on their platform convenient and simple.
  • Developers are interested in observing how the reactions differ depending on the region. In addition, the inheritance system (transfer of part of the equipment to other scenarios/to other servers) and permanent servers were created at the request of the players.
  • Adding unplanned functions really requires the costs of resources and efforts of the team. However, decisions were made on the basis of an understanding of the true desires of the players achieved through close communication, which led to the implementation of these functions. Game management is a constant challenge, and the work of the team, according to them, is not just to fulfill requests, but to direct them in the best direction.
  • To just start playing the mobile version, just the basic package of about 1.6 GB, which includes training and the first script.
  • There are no intentions to limit the creation of servers only to certain persons. The issues of cost and management have not yet been resolved and will be determined after several beta tests.
  • Although the developers want the players to enjoy the ONCE Human official scenarios, it is almost impossible to satisfy everyone within one scenario due to a long development time. servers are prepared as one of the options for solving this problem.
  • The collaboration with streamers and vityubers is definitely planned in the future, but full -scale promotion will be considered after the situation with the development of servers cleanses. Nevertheless, now the exchange of views with streamers for the study of the desired functions is being conducted.
  • The Japanese audience of the game is included in the top 3 around the world, so this is a very important market. Japanese players actively give meaningful and understand what the developers want to express. Proposals for improvement are often logical and understandable, cultural barriers are not felt, and these relations are very much appreciated.
  • Once Human is created not on the principle of “we have done – you play”, but in a dialogue with players as a t project. The developers promise to continue to justify expectations and ask for further .
YOU CAN ALSO READ:   Nightingale survival simulator received an update in honor of the first anniversary of the game
1745262795 653 Details of the next script and mobile version of Once.webp Details of the next script and mobile version of Once Human

Leave a Reply

Your email address will not be published. Required fields are marked *

Three new locations were added in a large Cursed Realms update for Mmorpg The Quinfall

Dysterra’s long -suffering survival simulator reached the release and became free