Krafton and Inzoi Studio announced the imminent output of the official tools of the INZOI life simulator, and also published a detailed Modding Road map for 2025. The output of the first version of Modkit is expected at the end of May, after which its capabilities will expand in several stages.
Modkit is created as a full solution for authors who want to create content within the framework of Inzoi. With it, it will be possible to load game resources, use the editors of MAYA and Blender through official plugins, as well as collect their own modifications in the unreal-plane format. At the same time, integration with the CurseForge platform is ed, which will ensure the convenient distribution of mods through the built -in interface.
In May, s will gain access to basic functions, including modding of clothing and furniture, playing editor, as well as a modest management system and UI. In September, it is planned to expand the possibilities of creating characters (including face and hair), architectural objects (doors, fences, columns, windows), as well as interactions: from animations and dialogs to voice dummy and awards. A interface editor based on game data will also be implemented.
The final update for December 2025 will add for modding of most clothing elements, interactions using the Blueprint system, as well as localization functions. This should create the basis for the development of more complex and diverse content.
Developers emphasize that they will continue to develop Modkit taking into the reviews of the community. Additional details will be published later in May.