Moon Studios has released a large -scale update for No Rest for the Wicked, called the Bornoles. After a month focused on eliminating errors and technical optimization, the developers moved to the stage of expanding the gaming mechanic and filling the project with new content.
The main innovation of the renewal was the fully redesigned muzzle of Curimov – a dungeon with Roguelike elements, in which the number of randomly generated rooms has now been increased, a new visual theme has been added and the Echo system has been introduced, which allows to significantly vary the age using custom -made amplifiers.
The echo system introduces the ability to collect unique assemblies based on random strengthening, activated due to labels that fall out of defeated enemies. Along with this, a new NPC trader named Seneisal appeared in the crucible, offering players of improvement, resources and sacred equipment-a special type of equipment that receives constant bonuses. A new enemy fraction called darkness is also represented – bioluminescent creatures infected with a mor inhabited in raw dungeons. In the future, they will appear in other regions of the world.
With the release of the patch, access to the crucible has changed. It now opens much earlier – after completing the first plot task in the sacrament. The progress on the quest “Talking and silent” was intentionally dropped so that players could undergo processed training. At the same time, the rest of the progress and equipment were not affected.
Previously available territories, such as black ditches and an nameless , have also received changes. There are new finished offs in the combat system and the ability to interact with stray animals. In addition, large -scale technical optimization was carried out: improved performance, smooth transitions between locations, quality of video executions and work with RAM. In total, more than 500 errors have been fixed. In addition, No Rest for The Wicked now officially s Steam Deck.