Optimization, open world, combat system and shortcomings from the trailer – Answers to questions about the game Neverness to Everness

After the announcement of the role-playing action game in the urban fantasy setting Neverness to Everness, s had many questions about the game. The developers decided to take this opportunity and answer the most common questions. They concerned optimization, interface, animations, combat system, world and other aspects. We have prepared for you a translation of questions and answers into Russian.

Optimization open world combat system and shortcomings from the trailer Optimization, open world, combat system and shortcomings from the trailer - Answers to questions about the game Neverness to Everness

After watching the trailer, I’m very excited, but at the same time I’m worried about the optimization with Unreal Engine 5. Will the game be well optimized, especially for mobile devices?

Optimization for multiplatform is a key area for us. We’ve heard your concerns about mobile adoption. Rest assured, we will do our best to ensure the game runs smoothly on mobile and cloud platforms, minimizing the quality gap with other platforms.

The UI doesn’t seem to match the open world art style. It needs a change!

We’ve received that the current UI doesn’t match the tone of the game. Comprehensive Ul system optimization has been added to our list of future improvements.

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The action system still lacks polish, especially Zero’s running animation, which looks weird.

We received a lot of from players about the lack of fluidity in character movements, such as running and getting in and out of vehicles. We have already begun to further refine the action system to make the research better.

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The biggest flaw in the trailer seems to be the combat system. There is a lack of targeting, interaction and other aspects…

Since the action takes place in the supernatural world, the combat system based on “esper abilities” and “anomalies” is the most important aspect for us. We received and carefully analyzed your on combat interaction, targeting, effects, and other optimization suggestions based on the trailer. We’re currently working hard on all of this, so rest assured!

The gameplay promises a lot, but I want to know: is the world truly seamless from start to finish?

We can assure you that the content we have developed, including most of the gameplay shown in the trailer, is seamless. However, there are several story segments of the game that require loading screens. Objectively speaking, achieving 100% seamless loading poses various challenges in game development, but striving towards this goal and ensuring a smooth and seamless gaming experience will always be one of the top priorities in our development process.

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I’m very interested in open world gameplay, but the story shouldn’t be too much, right? And an important question: is it possible to skip the plot?

To avoid spoilers, we will keep silent about plot details for now. However, we can assure you that the tone of our story is humorous, light-hearted and whimsical, as defined in the game’s pitch: “comedy with a light heart.” We strive to give you a pleasant “abnormal” adventure. As for that important issue that worries everyone, rest assured, this story can be skipped!

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The first impression is great, but you won’t be silent after the trailer is released, will you? Please don’t keep us waiting – ever!

As for what’s next, we included a small Easter egg in the announcement trailer that many players didn’t pay attention to: Neverness to Everness will appear for the first time at the offline exhibition in September. We look forward to meeting you soon and new interesting materials!

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I noticed that there was no fighting in the town shown in the trailer. Does this mean that all battles in the game take place in the “Inner World”?

Regarding this question, you may also have noticed from the intro to the game that in this world, humans and supernatural beings are inseparable. The “Anomaly Space” shown in the trailer is just a set of rules for a specific anomaly. There are many other anomalies with different rules that can be encountered and dealt with in the open world.

The release date for Neverness to Everness is still unknown. The game is being developed for PC, consoles and mobile devices.

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